@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
13 lines • 592 B
TypeScript
/**
* NOTE: this operation has O(n) complexity, where n is the number of keys in the curve.
* @param {AnimationCurve} curve
* @param {number} ref_time
* @param {number} ref_value
* @returns {number} time of the nearest point on the curve
* @see AnimationCurve
* @example
* const nearest_time = animation_curve_nearest_point(curve, 0.5, 10);
* const nearest_value = curve.evaluate(nearest_time);
*/
export function animation_curve_nearest_point(curve: AnimationCurve, ref_time: number, ref_value: number): number;
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