@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
34 lines • 1.51 kB
TypeScript
/**
*
* @param {KeyframeStateManager} keyframeStateManager
* @param {List} kfToDelete
* @param {ActionProcessor} actionProcessor
* @param {keyframesContext} actionProcessorCTX
*/
export function applyActionRemove(keyframeStateManager: KeyframeStateManager, kfToDelete: List, actionProcessor: ActionProcessor, actionProcessorCTX: keyframesContext): void;
/**
*
* @param {D} actionLabel
* @param {KeyframeStateManager} keyframeStateManager
* @param {ActionProcessor} actionProcessor
* @param {keyframesContext} actionProcessorCTX
*/
export function applyActionSelection(actionLabel: D, keyframeStateManager: KeyframeStateManager, actionProcessor: ActionProcessor, actionProcessorCTX: keyframesContext): void;
/**
*
* @param {D} actionLabel
* @param curveSet
* @param {ActionProcessor} actionProcessor
* @param {keyframesContext} actionProcessorCTX
*/
export function applyActionMove(actionLabel: D, curveSet: any, actionProcessor: ActionProcessor, actionProcessorCTX: keyframesContext): void;
/**
*
* @param {Boolean} isClickedOnGraph
* @param {Boolean} isSelectionKeyHeld
* @param {ActionProcessor} actionProcessor
* @param {keyframesContext} actionProcessorCTX
* @param {KeyframeStateManager} keyframeStateManager
*/
export function applyGlobalKeyframeDeselection(isClickedOnGraph: boolean, isSelectionKeyHeld: boolean, actionProcessor: ActionProcessor, actionProcessorCTX: keyframesContext, keyframeStateManager: KeyframeStateManager): void;
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