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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Pairs a {@link UnitMatrix} with the human-readable identifiers that scientists use to talk * about it. * * `name` is the long form ("Volt"), `symbol` is the printable shorthand ("V"), and * `description` is a one-line summary suitable for tooltips or documentation. * * Used by {@link unit_matrix_to_string} as a registry entry: when rendering an arbitrary * unit matrix, the function will prefer to express it as a combination of named units in * the registry rather than as raw base-dimension exponents. */ export class NamedUnit { /** * @param {string} name Long-form name (e.g. `"Volt"`). * @param {string} symbol Printable symbol (e.g. `"V"`). * @param {string} description One-line summary of what the unit measures. * @param {UnitMatrix} unit The dimensional content of this unit. */ constructor(name: string, symbol: string, description: string, unit: UnitMatrix); /** * @type {string} */ name: string; /** * @type {string} */ symbol: string; /** * @type {string} */ description: string; /** * @type {UnitMatrix} */ unit: UnitMatrix; } import { UnitMatrix } from "./UnitMatrix.js"; //# sourceMappingURL=NamedUnit.d.ts.map