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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { METER } from "./si/METER.js"; import { KILOGRAM } from "./si/KILOGRAM.js"; import { SECOND } from "./si/SECOND.js"; import { AMPERE } from "./si/AMPERE.js"; import { KELVIN } from "./si/KELVIN.js"; import { MOLE } from "./si/MOLE.js"; import { CANDELA } from "./si/CANDELA.js"; /** * The 7 SI base units in their ISO order: length, mass, time, electric current, temperature, * amount of substance, luminous intensity. * * Suitable as a registry for {@link unit_matrix_to_string} or {@link format_quantity} when the * caller wants every quantity expressed in base SI form (`m`, `kg`, `s`, `A`, `K`, `mol`, `cd`) * with no derived shorthand. Compound matrices like Newton or Volt fall back to base-unit * rendering (`kg·m/s^2`, `kg·m^2/s^3·A`). * * @type {NamedUnit[]} */ export const MEASUREMENT_UNITS_SI = [ METER, KILOGRAM, SECOND, AMPERE, KELVIN, MOLE, CANDELA ];