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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * One-dimensional cubic curve conversion from Hermite to bezier * @param {Float32Array|number[]} result where to put results * @param {number} result_offset offset to start writing at in result array * @param {number} result_stride how far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions * @param {number} p0 * @param {number} p1 * @param {number} m0 tangent at p0 * @param {number} m1 tangent at p1 * @see spline3_bezier_to_hermite */ export function spline3_hermite_to_bezier( result, result_offset, result_stride, p0, p1, m0, m1 ) { // see https://stackoverflow.com/questions/42574940/draw-hermite-curve-on-browser-canvas-javascript // see https://pomax.github.io/bezierinfo/#catmullconv // see https://github.com/haiku/haiku/blob/eb5f74847eb9d7e1cbfa484064b35f833102f9c5/headers/libs/agg/agg_curves.h#L340 const TENSION_FACTOR = 3; result[result_offset + 0 * result_stride] = p0; result[result_offset + 1 * result_stride] = p0 + m0 / TENSION_FACTOR; result[result_offset + 2 * result_stride] = p1 - m1 / TENSION_FACTOR; result[result_offset + 3 * result_stride] = p1; }