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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Compute the parameter values `t` at which a cubic Hermite spline reaches its * minimum and maximum on `[0, 1]`. `t_at_min` is written to * `result[result_offset]`, `t_at_max` to `result[result_offset + result_stride]`. * Both values lie in `[0, 1]`. * * Companion to {@link spline3_hermite_bounds}, which writes the values; this * one writes the parameters at which those values are reached. Either function * does its own critical-point search — call whichever you actually need. * * @param {number[]|Float32Array|Float64Array} result * @param {number} result_offset * @param {number} result_stride * @param {number} p0 * @param {number} p1 * @param {number} m0 * @param {number} m1 * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export function spline3_hermite_bounds_t(result: number[] | Float32Array | Float64Array, result_offset: number, result_stride: number, p0: number, p1: number, m0: number, m1: number): void; //# sourceMappingURL=spline3_hermite_bounds_t.d.ts.map