@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
17 lines • 788 B
TypeScript
/**
* Compute `y0,y1` bounds of a cubic Hermite spline.
* Lower bound will be written into result[offset], upper bounds will be written into result[offset+result_stride]
*
* @param {number[]|Float32Array} result output will be written here, only y0 and y1
* @param {number} result_offset offset into the result array
* @param {number} result_stride useful for mixing multidimensional results
* @param {number} p0
* @param {number} p1
* @param {number} m0
* @param {number} m1
*
* @author Alex Goldring
* @copyright Company Named Limited (c) 2025
*/
export function spline3_hermite_bounds(result: number[] | Float32Array, result_offset: number, result_stride: number, p0: number, p1: number, m0: number, m1: number): void;
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