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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Compute `y0,y1` bounds of a cubic Hermite spline. * Lower bound will be written into result[offset], upper bounds will be written into result[offset+result_stride] * * @param {number[]|Float32Array} result output will be written here, only y0 and y1 * @param {number} result_offset offset into the result array * @param {number} result_stride useful for mixing multidimensional results * @param {number} p0 * @param {number} p1 * @param {number} m0 * @param {number} m1 * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export function spline3_hermite_bounds(result: number[] | Float32Array, result_offset: number, result_stride: number, p0: number, p1: number, m0: number, m1: number): void; //# sourceMappingURL=spline3_hermite_bounds.d.ts.map