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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * 1D * Cubic spline. * The result is [v0, m0, v1, m1] where X are values are M are tangents. * @param {Float32Array|number[]} result where to put results * @param {number} result_offset offset to start writing at in result array * @param {number} result_stride how far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions * @param {number} p0 * @param {number} p1 * @param {number} p2 * @param {number} p3 * @see spline3_hermite_to_bezier */ export function spline3_bezier_to_hermite( result, result_offset, result_stride, p0, p1, p2, p3, ) { // see https://github.com/krishauser/Klampt/blob/0ed16608a3eceee59d04383a17c207ebc33a399f/Python/klampt/math/spline.py#L133 const TENSION_FACTOR = 3; const v0 = (p1 - p0) * TENSION_FACTOR; const v1 = (p3 - p2) * TENSION_FACTOR; result[result_offset + 0 * result_stride] = p0; result[result_offset + 1 * result_stride] = v0; result[result_offset + 2 * result_stride] = p3; result[result_offset + 3 * result_stride] = v1; }