UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

15 lines 794 B
/** * 1D * Cubic spline. * The result is [v0, m0, v1, m1] where X are values are M are tangents. * @param {Float32Array|number[]} result where to put results * @param {number} result_offset offset to start writing at in result array * @param {number} result_stride how far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions * @param {number} p0 * @param {number} p1 * @param {number} p2 * @param {number} p3 * @see spline3_hermite_to_bezier */ export function spline3_bezier_to_hermite(result: Float32Array | number[], result_offset: number, result_stride: number, p0: number, p1: number, p2: number, p3: number): void; //# sourceMappingURL=spline3_bezier_to_hermite.d.ts.map