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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * 📚 A standard library of common atmospheric particles for use in rendering. * * This list provides physically-based, wavelength-dependent presets. * * Note: the medium is Air. */ export type MIE_PARTICLES_STANDARD = any; export namespace MIE_PARTICLES_STANDARD { namespace CONTINENTAL_HAZE_SMALL { export { diameter_m as diameter }; export { radius }; export { refraction as particle_refraction }; export let cross_section_scattering: number[]; export let cross_section_extinction: number[]; export let extinction_intercept: number[]; export let g: number; export let albedo: number[]; } namespace CONTINENTAL_HAZE_MEDIUM { } namespace CONTINENTAL_HAZE_LARGE { } namespace MARITIME_HAZE_SMALL { } namespace MARITIME_HAZE_MEDIUM { } namespace MARITIME_HAZE_LARGE { } namespace FOG_DROPLET_SMALL { } namespace FOG_DROPLET_MEDIUM { } namespace CLOUD_DROPLET_LARGE { } namespace SMOKE_PARTICLE_SMALL { } namespace SMOKE_PARTICLE_MEDIUM { } namespace SMOKE_PARTICLE_LARGE { } namespace SOOT_PARTICLE_SMALL { } namespace SOOT_AGGREGATE_MEDIUM { } namespace SOOT_AGGREGATE_LARGE { } namespace FINE_DUST_SMALL { } namespace COARSE_DUST_MEDIUM { } namespace COARSE_DUST_LARGE { } namespace POLLEN_PARTICLE_MEDIUM { } namespace POLLEN_PARTICLE_LARGE { } } declare const radius: number; export {}; //# sourceMappingURL=MIE_PARTICLES_STANDARD.d.ts.map