@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
42 lines • 1.5 kB
TypeScript
/**
* 📚 A standard library of common atmospheric particles for use in rendering.
*
* This list provides physically-based, wavelength-dependent presets.
*
* Note: the medium is Air.
*/
export type MIE_PARTICLES_STANDARD = any;
export namespace MIE_PARTICLES_STANDARD {
namespace CONTINENTAL_HAZE_SMALL {
export { diameter_m as diameter };
export { radius };
export { refraction as particle_refraction };
export let cross_section_scattering: number[];
export let cross_section_extinction: number[];
export let extinction_intercept: number[];
export let g: number;
export let albedo: number[];
}
namespace CONTINENTAL_HAZE_MEDIUM { }
namespace CONTINENTAL_HAZE_LARGE { }
namespace MARITIME_HAZE_SMALL { }
namespace MARITIME_HAZE_MEDIUM { }
namespace MARITIME_HAZE_LARGE { }
namespace FOG_DROPLET_SMALL { }
namespace FOG_DROPLET_MEDIUM { }
namespace CLOUD_DROPLET_LARGE { }
namespace SMOKE_PARTICLE_SMALL { }
namespace SMOKE_PARTICLE_MEDIUM { }
namespace SMOKE_PARTICLE_LARGE { }
namespace SOOT_PARTICLE_SMALL { }
namespace SOOT_AGGREGATE_MEDIUM { }
namespace SOOT_AGGREGATE_LARGE { }
namespace FINE_DUST_SMALL { }
namespace COARSE_DUST_MEDIUM { }
namespace COARSE_DUST_LARGE { }
namespace POLLEN_PARTICLE_MEDIUM { }
namespace POLLEN_PARTICLE_LARGE { }
}
declare const radius: number;
export {};
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