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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Computes the Givens rotation coefficients (c, s) such that * * [ c s ] [ a ] [ r ] * [ -s c ] [ b ] = [ 0 ] * * with c^2 + s^2 = 1 (so the matrix is a proper rotation). * * Signs are not pinned down — `r` may be either +sqrt(a^2 + b^2) or its * negation depending on the branch taken. Callers that care about the sign * of `r` must apply the rotation explicitly and read the rotated value. * * Writes c to out[0] and s to out[1]. Designed to take an out-param rather * than return an object: returning a freshly-allocated {c, s} pair would * cost an allocation per call, which matters when this is invoked inside a * tight QR-update loop. * * Source: Golub & Van Loan, Matrix Computations 2nd ed., p. 216. * * @param {number} a * @param {number} b * @param {Float64Array|number[]} out length >= 2; receives [c, s] */ export function givens_rotation_coefficients(a: number, b: number, out: Float64Array | number[]): void; //# sourceMappingURL=givens_rotation_coefficients.d.ts.map