@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
22 lines • 940 B
TypeScript
/**
* Applies a Givens rotation (c, s) to two row vectors in place:
*
* row_i' = c * row_i + s * row_j
* row_j' = -s * row_i + c * row_j
*
* Each row is treated as a length-n vector and rotated element-by-element.
*
* Accepts plain arrays or typed arrays. The two row arguments can be
* standalone arrays or subarray views into a larger flat matrix — useful
* for row-major QR/Hessenberg maintenance where the matrix is a single
* Float64Array and the caller hands in `M.subarray(i*n, (i+1)*n)` and
* `M.subarray(j*n, (j+1)*n)`.
*
* @param {Float64Array|number[]} row_i length >= n
* @param {Float64Array|number[]} row_j length >= n
* @param {number} c
* @param {number} s
* @param {number} n number of elements to rotate
*/
export function givens_apply_rows(row_i: Float64Array | number[], row_j: Float64Array | number[], c: number, s: number, n: number): void;
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