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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Evaluate a univariate polynomial with real coefficients at a complex point, * via Horner's method. * * p(z) = coeffs[0] + coeffs[1] · z + ... + coeffs[degree] · z^degree * * The result is written into `result` as `[Re(p(z)), Im(p(z))]`. * * @param {number[]|Float32Array|Float64Array} result 2-element output buffer * @param {number[]|Float32Array|Float64Array} coeffs ascending-power, length ≥ degree + 1 * @param {number} degree polynomial degree, ≥ 0 * @param {number} zr real part of z * @param {number} zi imaginary part of z */ export function complex_horner_eval(result: number[] | Float32Array | Float64Array, coeffs: number[] | Float32Array | Float64Array, degree: number, zr: number, zi: number): void; //# sourceMappingURL=complex_horner_eval.d.ts.map