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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * N-dimensional dot product over offset slices of two flat buffers. * * sum_{i=0..n-1} a[aOff + i] * b[bOff + i] * * Use when the operands are columns/rows of a flat matrix laid out in a * single typed array — passing the buffer plus an offset avoids the header * allocation that `.subarray(...)` would incur on every call. * * @param {number[]|Float32Array|Float64Array} a * @param {number} aOff starting index into a * @param {number[]|Float32Array|Float64Array} b * @param {number} bOff starting index into b * @param {number} n number of elements * @return {number} */ export function vector_dot_offset(a: number[] | Float32Array | Float64Array, aOff: number, b: number[] | Float32Array | Float64Array, bOff: number, n: number): number; //# sourceMappingURL=vector_dot_offset.d.ts.map