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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * N-dimensional AXPY over offset slices of two flat buffers. * * y[yOff + i] += alpha * x[xOff + i] for i in [0, n) * * Use when the operands are columns/rows of a flat matrix; passing offsets * avoids per-call `.subarray(...)` header allocation. * * @param {number[]|Float32Array|Float64Array} y receives in-place update * @param {number} yOff starting index into y * @param {number} alpha * @param {number[]|Float32Array|Float64Array} x * @param {number} xOff starting index into x * @param {number} n number of elements */ export function vector_axpy_offset(y: number[] | Float32Array | Float64Array, yOff: number, alpha: number, x: number[] | Float32Array | Float64Array, xOff: number, n: number): void; //# sourceMappingURL=vector_axpy_offset.d.ts.map