@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
16 lines • 735 B
TypeScript
/**
* Carves out a slice of a frustum, given a normalized set of intervals [0,1] for each axis.
* Works with perspective and orthographic frustums.
* Input frustum is assumed to have planes in the following order [x0, x1, y0, y1, z0, z1]
* @param {number[]|Float32Array} output
* @param {number} output_offset
* @param {number[]|Float32Array} frustum
* @param {number} x0
* @param {number} y0
* @param {number} z0
* @param {number} x1
* @param {number} y1
* @param {number} z1
*/
export function frustum_slice(output: number[] | Float32Array, output_offset: number, frustum: number[] | Float32Array, x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void;
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