@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
12 lines • 481 B
TypeScript
/**
*
* @param {Vector3} result
* @param {Plane[]} planes
* @param {number} target_x
* @param {number} target_y
* @param {number} target_z
* @returns {boolean} if point is inside the frustum - true, false otherwise
*/
export function frustum3_computeNearestPointToPoint(result: Vector3, planes: Plane[], target_x: number, target_y: number, target_z: number): boolean;
import Vector3 from "../../Vector3.js";
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