@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
51 lines (41 loc) • 1.2 kB
TypeScript
import View, {IViewSignals} from "../../../src/view/View";
import Quaternion from "../../../src/core/geom/Quaternion";
import Signal from "../../../src/core/events/signal/Signal";
interface ISignals extends IViewSignals {
readonly axisSelected: Signal<string>
}
interface IDirectionStyle {
near_fill?: string
near_stroke_width?: number
near_stroke_color?: string
far_fill?: string
far_stroke_width?: number
far_stroke_color?: string
}
interface IOptions {
size?: number,
padding?: number,
bubbleSizePrimary?: number,
bubbleSizeSecondary?: number,
lineWidth?: number,
fontSize?: string,
fontFamily?: string,
fontWeight?: string,
fontColor?: string,
fontYAdjust?: number,
selectionFontColor?: string,
axisStyles?: {
px?: IDirectionStyle,
py?: IDirectionStyle,
pz?: IDirectionStyle,
nx?: IDirectionStyle,
ny?: IDirectionStyle,
nz?: IDirectionStyle,
}
}
export class BlenderCameraOrientationGizmo extends View {
constructor(options?: IOptions)
on: ISignals
orientation: Quaternion | null
update(): void
}