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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {Element} el * @param {number} depth * @param {AABB2} aabb */ export function resizeAABB2ToFitBoundingClientRect(el: Element, depth: number, aabb: AABB2): void; /** * Size observer of a DOM element */ export class DomSizeObserver { /** * * @param {number} [depth=0] how deep should the observation go */ constructor({ depth }?: number); /** * * @type {Rectangle} */ dimensions: Rectangle; /** * * @type {number} * @private */ private __depth; /** * * @type {HTMLElement} */ element: HTMLElement; /** * @private * @type {boolean} */ private running; /** * * @type {ResizeObserver} * @private */ private __dom_resize_observer; /** * * @param {ResizeObserverEntry[]} entries * @param {ResizeObserver} observer * @private */ private __dom_resize_observer_callback; synchronize(): void; start(): void; /** * * @param {Element} element */ attach(element: Element): void; stop(): void; /** * Will attach to the view's element and automatically start/stop observing when the view is linked/unlinked * @param {View} view */ watchView(view: View): void; /** * Counterpart to {@link #watchView} * @param {View} view */ unwatchView(view: View): void; } import AABB2 from "../../core/geom/2d/aabb/AABB2.js"; import Rectangle from "../../core/geom/2d/Rectangle.js"; //# sourceMappingURL=DomSizeObserver.d.ts.map