@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
72 lines • 1.58 kB
TypeScript
/**
*
* @param {Element} el
* @param {number} depth
* @param {AABB2} aabb
*/
export function resizeAABB2ToFitBoundingClientRect(el: Element, depth: number, aabb: AABB2): void;
/**
* Size observer of a DOM element
*/
export class DomSizeObserver {
/**
*
* @param {number} [depth=0] how deep should the observation go
*/
constructor({ depth }?: number);
/**
*
* @type {Rectangle}
*/
dimensions: Rectangle;
/**
*
* @type {number}
* @private
*/
private __depth;
/**
*
* @type {HTMLElement}
*/
element: HTMLElement;
/**
* @private
* @type {boolean}
*/
private running;
/**
*
* @type {ResizeObserver}
* @private
*/
private __dom_resize_observer;
/**
*
* @param {ResizeObserverEntry[]} entries
* @param {ResizeObserver} observer
* @private
*/
private __dom_resize_observer_callback;
synchronize(): void;
start(): void;
/**
*
* @param {Element} element
*/
attach(element: Element): void;
stop(): void;
/**
* Will attach to the view's element and automatically start/stop observing when the view is linked/unlinked
* @param {View} view
*/
watchView(view: View): void;
/**
* Counterpart to {@link #watchView}
* @param {View} view
*/
unwatchView(view: View): void;
}
import AABB2 from "../../core/geom/2d/aabb/AABB2.js";
import Rectangle from "../../core/geom/2d/Rectangle.js";
//# sourceMappingURL=DomSizeObserver.d.ts.map