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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class DropTarget { /** * * @param {View} view * @param {*} domain * @param {function(Draggable):boolean} [validation] * @constructor */ constructor(view: View, domain: any, validation?: (arg0: Draggable) => boolean); view: View; /** * * @type {function(Draggable): boolean} */ validation: (arg0: Draggable) => boolean; domain: any; /** * * @type {DragAndDropContext|null} */ context: DragAndDropContext | null; on: { added: Signal<any, any, any, any, any, any, any, any>; removed: Signal<any, any, any, any, any, any, any, any>; moved: Signal<any, any, any, any, any, any, any, any>; /** * Draggable enters the target (hover) */ enter: Signal<any, any, any, any, any, any, any, any>; /** * Draggable exists the target (hover) */ exit: Signal<any, any, any, any, any, any, any, any>; /** * Thing that was dropped is invalid */ invalidDrop: Signal<any, any, any, any, any, any, any, any>; }; __objectsInState_ENTER: any[]; __eventHandlers: { handleDrop: (event: any) => void; handleDragOver: (event: any) => void; handleDragEnter: (event: DragEvent) => void; handleDragLeave: (event: DragEvent) => void; }; leaveEnteredElements(): void; handleDragEnded(): void; link(): void; unlink(): void; } import Signal from "../../../core/events/signal/Signal.js"; //# sourceMappingURL=DropTarget.d.ts.map