@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
45 lines (33 loc) • 1.06 kB
JavaScript
import { GridCellAction } from "../../placement/action/GridCellAction.js";
import { MarkerNodeConsumerBuffer } from "./MarkerNodeConsumerBuffer.js";
import { assert } from "../../../core/assert.js";
export class MarkerNodeEmitterGridCellAction extends GridCellAction {
/**
*
* @type {MarkerNodeEmitter}
*/
emitter = null;
/**
*
* @type {MarkerNodeConsumerBuffer}
*/
buffer = new MarkerNodeConsumerBuffer();
/**
*
* @param {MarkerNodeEmitter} emitter
*/
static from(emitter) {
assert.equal(emitter.isMarkerNodeEmitter, true, 'emitter.isMarkerNodeEmitter !== true');
const r = new MarkerNodeEmitterGridCellAction();
r.emitter = emitter;
return r;
}
initialize(data, seed) {
this.emitter.initialize(data, seed);
}
execute(data, x, y, rotation) {
this.buffer.reset();
this.emitter.execute(data, x, y, rotation, this.buffer);
this.buffer.writeToGrid(data);
}
}