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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class MarkerNodeProcessingRuleSet { /** * * @type {MarkerProcessingRule[]} */ elements: MarkerProcessingRule[]; /** * * @param {GridData} grid * @param {EntityComponentDataset} ecd * @param {number} seed */ initialize(grid: GridData, ecd: EntityComponentDataset, seed: number): void; /** * * @param {MarkerProcessingRule} rule */ add(rule: MarkerProcessingRule): void; /** * * @param {GridData} grid * @param {EntityComponentDataset} ecd * @param {MarkerNode} node */ processNode(grid: GridData, ecd: EntityComponentDataset, node: MarkerNode): void; /** * * @param {GridData} grid * @param {EntityComponentDataset} ecd * @param {number} seed * @returns {Task} */ process(grid: GridData, ecd: EntityComponentDataset, seed: number): Task; } import Task from "../../../core/process/task/Task.js"; //# sourceMappingURL=MarkerNodeProcessingRuleSet.d.ts.map