@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
33 lines • 890 B
TypeScript
/**
*
* @author Alex Goldring
* @copyright Company Named Limited (c) 2025
*/
export class DraggableAspect {
/**
*
* @param {EventTarget} el
* @param {function} [dragStart=noop]
* @param {(position:Vector2,origin:Vector2)=>*} [drag=noop]
* @param {function} [dragEnd=noop]
* @param {boolean} [stopPropagation=true] prevent propagation of pointer events up the DOM tree
*/
constructor({ el, dragStart, drag, dragEnd, stopPropagation }: EventTarget);
/**
*
* @type {PointerDevice}
* @readonly
* @private
*/
private readonly pointerLocal;
private readonly pointerGlobal;
/**
*
* @returns {PointerDevice}
*/
getPointer(): PointerDevice;
start(): void;
stop(): void;
}
import { PointerDevice } from "../input/devices/PointerDevice.js";
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