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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default GameStateLoader; declare class GameStateLoader extends EnginePlugin { id: string; /** * * @type {Storage} */ storage: Storage; startup(): Promise<void>; save(name: any, resolve: any, reject: any, progress: any): void; /** * @deprecated * @param {string} name * @param {function} resolve * @param {function} reject * @param {function} progress */ legacyLoad(name: string, resolve: Function, reject: Function, progress: Function): void; /** * @deprecated * @param name * @param resolve * @param reject */ legacyExists(name: any, resolve: any, reject: any): void; /** * * @param {string} name * @param {function(ArrayBuffer)} resolve * @param {function(reason:*)} reject * @param {function(number)} [progress] */ load(name: string, resolve: (arg0: ArrayBuffer) => any, reject: any, progress?: (arg0: number) => any): void; /** * * @param {string} name * @param {function(number)} resolve * @param {function} reject */ count(name: string, resolve: (arg0: number) => any, reject: Function): void; /** * * @param {string} name * @param {function(boolean)} resolve * @param {function} reject */ exists(name: string, resolve: (arg0: boolean) => any, reject: Function): void; } import { EnginePlugin } from "../plugin/EnginePlugin.js"; //# sourceMappingURL=GameStateLoader.d.ts.map