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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * @template S * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class MonteCarloTreeSearch<S> { /** * * @type {S} */ rootState: S; /** * * @type {StateNode|null} */ root: StateNode<any, any> | null; /** * * @type {function(state:S, source:StateNode):MoveEdge[]} */ computeValidMoves: (arg0: state) => S; /** * * @type {function(state:S):StateType} */ computeTerminalFlag: (arg0: state) => S; /** * Depth to which plays will be explored * @type {number} */ maxExplorationDepth: number; /** * * @type {Function} */ random: Function; /** * @param {S} rootState * @param {function(state:S, source:StateNode):MoveEdge[]} computeValidMoves * @param {function(state:S):StateType} computeTerminalFlag * @param {function(S):S} cloneState * @param {function(StateNode, S):number} heuristic Estimation function for evaluation of intermediate stated, guides exploration */ initialize({ rootState, computeValidMoves, computeTerminalFlag, cloneState, heuristic }: S): void; cloneState: any; heuristic: any; /** * * @param {StateNode} node * @param {S} state * @returns {StateNode} */ selectRandom(node: StateNode<any, any>, state: S): StateNode<any, any>; /** * Perform a playout from the root node * @returns {S} final state of the playout */ playout(): S; } import { StateNode } from "./StateNode.js"; //# sourceMappingURL=MonteCarlo.d.ts.map