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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class VirtualTextureUsageUpdater { /** * * @param {boolean} v */ set frame_jitter_enabled(arg: boolean); get frame_jitter_enabled(): boolean; get texture_resolution(): number; get tile_resolution(): number; get max_mip_level(): number; /** * * @param {number} resolution * @param {number} tile_size * @param {number} texture_id */ setTextureParameters(resolution: number, tile_size: number, texture_id: number): void; get usage_metadata(): VirtualTextureUsage; get usage_data(): Sampler2D; /** * * @param {number} x * @param {number} y */ setViewportResolution(x: number, y: number): void; /** * * @param {WebGLRenderer} renderer * @param {Scene} scene * @param {Camera} camera */ updateUsage(renderer: WebGLRenderer, scene: Scene, camera: Camera): void; dispose(): void; #private; } import { VirtualTextureUsage } from "./VirtualTextureUsage.js"; import { Sampler2D } from "../sampler/Sampler2D.js"; //# sourceMappingURL=VirtualTextureUsageUpdater.d.ts.map