@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
105 lines • 1.98 kB
TypeScript
/**
* Mainly used for storing non-color data in GPU memory
* Useful for things like simulation and running general purpose GPU compute inside fragment shaders
*/
export class TextureBackedMemoryRegion {
/**
*
* @type {number}
* @private
*/
private __channel_count;
size: number;
/**
*
* @type {number}
* @private
*/
private __precision;
/**
*
* @type {NumericType|number}
*/
__type: NumericType | number;
/**
*
* @type {DataTexture}
* @private
*/
private __texture;
/**
*
* @type {boolean}
*/
needsRebuild: boolean;
/**
*
* @type {number}
* @private
*/
private __height;
/**
*
* @type {BinaryDataType|string}
* @private
*/
private __data_type;
get concrete_type(): string;
/**
*
* @param {number} v
*/
set channel_count(arg: number);
get channel_count(): number;
update(): void;
/**
*
* @param {NumericType} t
*/
set type(arg: number);
/**
*
* @return {NumericType|number}
*/
get type(): number;
/**
*
* @param {number} bit_count
*/
set precision(arg: number);
/**
*
* @return {number}
*/
get precision(): number;
dispose(): void;
/**
*
* @private
*/
private __update_data_type;
/**
* @private
* @param {boolean} keep_data
*/
private build;
/**
*
* @return {DataTexture}
*/
getTexture(): DataTexture;
/**
*
* @param {number} size
* @returns {boolean} whether container was resized or not
*/
resize(size: number): boolean;
/**
*
* @return {number}
*/
getTextureByteSize(): number;
}
import { NumericType } from "../../../core/math/NumericType.js";
import { DataTexture } from "three";
//# sourceMappingURL=TextureBackedMemoryRegion.d.ts.map