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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Mainly used for storing non-color data in GPU memory * Useful for things like simulation and running general purpose GPU compute inside fragment shaders */ export class TextureBackedMemoryRegion { /** * * @type {number} * @private */ private __channel_count; size: number; /** * * @type {number} * @private */ private __precision; /** * * @type {NumericType|number} */ __type: NumericType | number; /** * * @type {DataTexture} * @private */ private __texture; /** * * @type {boolean} */ needsRebuild: boolean; /** * * @type {number} * @private */ private __height; /** * * @type {BinaryDataType|string} * @private */ private __data_type; get concrete_type(): string; /** * * @param {number} v */ set channel_count(arg: number); get channel_count(): number; update(): void; /** * * @param {NumericType} t */ set type(arg: number); /** * * @return {NumericType|number} */ get type(): number; /** * * @param {number} bit_count */ set precision(arg: number); /** * * @return {number} */ get precision(): number; dispose(): void; /** * * @private */ private __update_data_type; /** * @private * @param {boolean} keep_data */ private build; /** * * @return {DataTexture} */ getTexture(): DataTexture; /** * * @param {number} size * @returns {boolean} whether container was resized or not */ resize(size: number): boolean; /** * * @return {number} */ getTextureByteSize(): number; } import { NumericType } from "../../../core/math/NumericType.js"; import { DataTexture } from "three"; //# sourceMappingURL=TextureBackedMemoryRegion.d.ts.map