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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { glsl_gen_swizzled_read } from "./glsl_gen_swizzled_read.js"; function vertexShader() { return ` varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4( (uv - 0.5)*2.0, 0.0, 1.0 ); } `; } /** * * @param {string[]} [swizzle] what to read from the texture * @returns {string} */ function fragmentShader(swizzle = ['r', 'g', 'b', 'a']) { return ` uniform sampler2D tTexture; varying vec2 vUv; void main(){ vec4 texel = texture2D( tTexture, vUv ); gl_FragColor = ${glsl_gen_swizzled_read('texel', swizzle)}; } `; } export const ScreenSpaceQuadShader = { vertexShader, fragmentShader };