@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
13 lines • 360 B
TypeScript
export namespace ScreenSpaceQuadShader {
export { vertexShader };
export { fragmentShader };
}
declare function vertexShader(): string;
/**
*
* @param {string[]} [swizzle] what to read from the texture
* @returns {string}
*/
declare function fragmentShader(swizzle?: string[]): string;
export {};
//# sourceMappingURL=ScreenSpaceQuadShader.d.ts.map