@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
45 lines • 1.02 kB
TypeScript
/**
*
* @param {number} sigma
* @param {number} filterSmoothness
* @constructor
*/
export function DenoiseShader(sigma?: number, filterSmoothness?: number): {
uniforms: {
source: {
type: string;
value: any;
};
pixelOffset: {
type: string;
/**
* Holds single pixel size in UV space ( 1 / texture_size )
*/
value: Vector2;
};
sigmas: {
type: string;
value: Vector2;
};
bZnorm: {
type: string;
value: number;
};
kernel: {
type: string;
value: Float32Array;
};
};
fragmentShader: string;
};
export class DenoiseShader {
/**
*
* @param {number} sigma
* @param {number} filterSmoothness
* @constructor
*/
constructor(sigma?: number, filterSmoothness?: number);
}
import { Vector2 } from "three";
//# sourceMappingURL=DenoiseShader.d.ts.map