@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
24 lines • 963 B
TypeScript
export class PathTracerProbeRenderer extends ProbeRenderer {
tracer: PathTracer;
max_bounce_count: number;
sample_count: number;
random: () => number;
scene: PathTracedScene;
/**
*
* @param {number} resolution
* @param {number} max_depth
* @param {number[]} position
* @param {number} position_offset
* @param {number[]} output
* @param {number} output_offset
*/
bake_depth_octahedral(resolution: number, max_depth: number, position: number[], position_offset: number, output: number[], output_offset: number): void;
bake(position: any, position_offset: any, output: any, output_offset: any): void;
bake_start(): void;
build_scene(ecd: any): void;
}
import { ProbeRenderer } from "./ProbeRenderer.js";
import { PathTracer } from "../path_tracer/PathTracer.js";
import { PathTracedScene } from "../path_tracer/PathTracedScene.js";
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