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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class PathTracerProbeRenderer extends ProbeRenderer { tracer: PathTracer; max_bounce_count: number; sample_count: number; random: () => number; scene: PathTracedScene; /** * * @param {number} resolution * @param {number} max_depth * @param {number[]} position * @param {number} position_offset * @param {number[]} output * @param {number} output_offset */ bake_depth_octahedral(resolution: number, max_depth: number, position: number[], position_offset: number, output: number[], output_offset: number): void; bake(position: any, position_offset: any, output: any, output_offset: any): void; bake_start(): void; build_scene(ecd: any): void; } import { ProbeRenderer } from "./ProbeRenderer.js"; import { PathTracer } from "../path_tracer/PathTracer.js"; import { PathTracedScene } from "../path_tracer/PathTracedScene.js"; //# sourceMappingURL=PathTracerProbeRenderer.d.ts.map