@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
34 lines (24 loc) • 882 B
JavaScript
import { Mesh, OrthographicCamera, Scene } from "three";
import { FULL_SCREEN_TRIANGLE_GEOMETRY } from "../../geometry/FULL_SCREEN_TRIANGLE_GEOMETRY.js";
import { three_setSceneAutoUpdate } from "../../three/three_setSceneAutoUpdate.js";
const quad = new Mesh(FULL_SCREEN_TRIANGLE_GEOMETRY, null);
quad.frustumCulled = false;
quad.matrixAutoUpdate = false;
quad.matrixWorldNeedsUpdate = false;
const camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
const scene = new Scene();
three_setSceneAutoUpdate(scene, false);
scene.matrixAutoUpdate = false;
scene.matrixWorldNeedsUpdate = false;
scene.add(quad);
/**
*
* @param {WebGLRenderer} renderer
* @param {Material} material
*/
export function renderScreenSpace(renderer, material) {
quad.material = material;
renderer.render(scene, camera);
//
quad.material = null;
}