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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class RenderLayerManagerState { constructor() { /** * * @type {Map<String,RenderLayerState>} */ this.layers = new Map(); } /** * * @param {RenderLayerManager} manager */ write(manager) { // console.log('RenderLayerManagerState.write'); for (const [id, state] of this.layers) { const layer = manager.getLayerByName(id); layer.state.copy(state); } } /** * Read the current state from {@link RenderLayerManager} * @param {RenderLayerManager} manager */ read(manager) { // console.log('RenderLayerManagerState.read'); this.layers.clear(); const layers = manager.layers; const layerCount = layers.length; for (let i = 0; i < layerCount; i++) { const layer = layers.get(i); const layerState = layer.state.clone(); this.layers.set(layer.name, layerState); } } }