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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/// <reference types="gl-matrix/index.js" /> export class Decal extends AbstractLight { /** * Transform matrix, initial volume is a unit cube * @type {number[]|Float32Array|mat4[]} */ transform: number[] | Float32Array | mat4[]; transform_inverse: Float32Array; uv: Float32Array; color: Float32Array; /** * * @type {Sampler2D} */ texture_diffuse: Sampler2D; /** * Order in which decal should be applied, higher priority decals will be drawn first * NOTE: not implemented yet * @type {number} */ draw_priority: number; __signal_transfom_changed: Signal<any, any, any, any, any, any, any, any>; /** * * @param {number[]|Float32Array|ArrayLike<number>} m */ setTransform(m: number[] | Float32Array | ArrayLike<number>): void; handleUvPositionChange(x: any, y: any): void; handleUvSizeChange(x: any, y: any): void; compare(other: any): number; onDimensionChanged(f: any, thisArg: any): void; offDimensionChanged(f: any, thisArg: any): void; getCenter(result: any): void; getAABB(result: any): void; toArray(destination: any, address: any): number; /** * @readonly * @type {boolean} */ readonly isDecal: boolean; ENCODED_SLOT_COUNT: number; } import { AbstractLight } from "./AbstractLight.js"; import { mat4 } from "gl-matrix"; import Signal from "../../../../../core/events/signal/Signal.js"; //# sourceMappingURL=Decal.d.ts.map