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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class AbstractLight { id: number; toString(): string; /** * * @param {function} f * @param {*} [thisArg] * @returns {void} */ onDimensionChanged(f: Function, thisArg?: any): void; /** * * @param {function} f * @param {*} [thisArg] * @returns {void} */ offDimensionChanged(f: Function, thisArg?: any): void; /** * * @param {number[]} result * @returns {void} */ getCenter(result: number[]): void; /** * * @param {number[]|ArrayLike<number>|Float32Array} result * @returns {void} */ getAABB(result: number[] | ArrayLike<number> | Float32Array): void; /** * * @param {number[]|Float32Array|Float64Array} destination * @param {number} address * @returns {number} number of records written, measured in destination array slots */ toArray(destination: number[] | Float32Array | Float64Array, address: number): number; /** * * @param {AbstractLight} other * @returns {number} */ compare(other: AbstractLight): number; type: string; } //# sourceMappingURL=AbstractLight.d.ts.map