UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

65 lines 1.79 kB
export class FrameBuffer { /** * * @param {string} id * @constructor */ constructor(id: string); /** * is expected to be bound during initialization * @type {WebGLRenderTarget} */ renderTarget: WebGLRenderTarget; /** * Number of users of the frame buffer * @type {number} */ referenceCount: number; /** * Dependency frame buffers * @type {string[]} */ dependencies: string[]; /** * Size of the frame buffer in pixels * @type {Vector2} */ size: Vector2; /** * * @type {string} */ id: string; /** * * @returns {WebGLRenderTarget|WebGLMultisampleRenderTarget} */ getRenderTarget(): WebGLRenderTarget | WebGLMultisampleRenderTarget; /** * Gets called once before frame buffer is used for the first time * @param {WebGLRenderer} renderer */ initialize(renderer: WebGLRenderer): void; /** * Gets called after frame buffer is no longer needed. Frame buffer becomes unusable afterwards * @param {WebGLRenderer} renderer */ finalize(renderer: WebGLRenderer): void; /** * This method is used to populate FrameBuffer with data. Typically this is done every frame. * @param {WebGLRenderer} renderer * @param {Camera} camera * @param {Scene} scene * @param {FrameBuffer[]} dependencies */ render(renderer: WebGLRenderer, camera: Camera, scene: Scene, dependencies: FrameBuffer[]): void; /** * * @param {number} x width * @param {number} y height */ setSize(x: number, y: number): void; } import { WebGLRenderTarget } from "three"; import Vector2 from "../../../../core/geom/Vector2.js"; //# sourceMappingURL=FrameBuffer.d.ts.map