@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
65 lines • 1.79 kB
TypeScript
export class FrameBuffer {
/**
*
* @param {string} id
* @constructor
*/
constructor(id: string);
/**
* is expected to be bound during initialization
* @type {WebGLRenderTarget}
*/
renderTarget: WebGLRenderTarget;
/**
* Number of users of the frame buffer
* @type {number}
*/
referenceCount: number;
/**
* Dependency frame buffers
* @type {string[]}
*/
dependencies: string[];
/**
* Size of the frame buffer in pixels
* @type {Vector2}
*/
size: Vector2;
/**
*
* @type {string}
*/
id: string;
/**
*
* @returns {WebGLRenderTarget|WebGLMultisampleRenderTarget}
*/
getRenderTarget(): WebGLRenderTarget | WebGLMultisampleRenderTarget;
/**
* Gets called once before frame buffer is used for the first time
* @param {WebGLRenderer} renderer
*/
initialize(renderer: WebGLRenderer): void;
/**
* Gets called after frame buffer is no longer needed. Frame buffer becomes unusable afterwards
* @param {WebGLRenderer} renderer
*/
finalize(renderer: WebGLRenderer): void;
/**
* This method is used to populate FrameBuffer with data. Typically this is done every frame.
* @param {WebGLRenderer} renderer
* @param {Camera} camera
* @param {Scene} scene
* @param {FrameBuffer[]} dependencies
*/
render(renderer: WebGLRenderer, camera: Camera, scene: Scene, dependencies: FrameBuffer[]): void;
/**
*
* @param {number} x width
* @param {number} y height
*/
setSize(x: number, y: number): void;
}
import { WebGLRenderTarget } from "three";
import Vector2 from "../../../../core/geom/Vector2.js";
//# sourceMappingURL=FrameBuffer.d.ts.map