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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class BillboardParticleRenderer extends AbstractParticleRenderer { /** * * @type {WebGL2RenderingContext} * @private */ private __gl; /** * Images for billboards are referenced by an unsigned integer. This integer is used for looking up actual UV coordinates for image patch inside the atlas * @type {DataTexture} * @private */ private __image_lookup_texture; /** * * @type {number} * @private */ private __image_atlas_padding; /** * * @type {TextureAtlas} * @private */ private __image_atlas; /** * * @type {Map<number, AtlasPatch>} * @private */ private __image_atlas_patches; /** * * @type {IdPool} * @private */ private __image_ids; /** * * @type {boolean} * @private */ private __image_lookup_texture_needs_update; __updateImageLookupTexture(): void; /** * Create a new image slot * @returns {number} ID of newly created image */ createImage(): number; /** * Remove image * @param {number} id * @returns {boolean} */ deleteImage(id: number): boolean; /** * Upload an image into a given slot * @param {number} id Image ID * @param {Sampler2D} data */ uploadImage(id: number, data: Sampler2D): void; initialize(engine: any): void; render(commands: any): void; /** * * @param {ParticleRenderSpecification} spec * @param {EmitterAttributeData} data * @private */ private __render; } import { AbstractParticleRenderer } from "../AbstractParticleRenderer.js"; //# sourceMappingURL=BillboardParticleRenderer.d.ts.map