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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { ExecutableNode } from "../../../../../../../model/game/story/node-graph/ExecutableNode.js"; export class ShaderNode extends ExecutableNode { constructor() { super(); /** * Whether node writes particle state or not * @type {boolean} */ this.writes = false; /** * * @type {FunctionModuleReference[]} */ this.dependencies = []; } /** * * @param {FunctionModuleReference} reference * @returns {boolean} */ hasModuleDependency(reference) { const n = this.dependencies.length; for (let i = 0; i < n; i++) { const dep = this.dependencies[i]; if (dep.equals(reference)) { return true; } } return false; } /** * @param {FunctionModuleReference} reference * @returns {boolean} */ addModuleDependency(reference) { if (this.hasModuleDependency(reference)) { return false; } this.dependencies.push(reference); return true; } /** * * @param {NodeInstance} instance * @param {LineBuilder} output * @param {CodeContext} context * @param {string[]} port_variables */ generate_code(instance, output, context, port_variables) { } } /** * @readonly * @type {boolean} */ ShaderNode.prototype.isShaderNode = true;