@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
25 lines • 783 B
TypeScript
/**
*
* @param {Vector2} [gridResolution]
* @param {Texture} [splatMap]
* @param {THREE.DataTexture2DArray} [diffuseMaps]
* @param {Texture} [lightMap]
* @return {ShaderMaterial}
* @constructor
*/
export function SplatMaterial({ gridResolution, splatMap, diffuseMaps, lightMap }?: Vector2): ShaderMaterial;
export class SplatMaterial {
/**
*
* @param {Vector2} [gridResolution]
* @param {Texture} [splatMap]
* @param {THREE.DataTexture2DArray} [diffuseMaps]
* @param {Texture} [lightMap]
* @return {ShaderMaterial}
* @constructor
*/
constructor({ gridResolution, splatMap, diffuseMaps, lightMap }?: Vector2);
}
import { Vector2 } from 'three';
import { ShaderMaterial } from 'three';
//# sourceMappingURL=SplatMaterial.d.ts.map