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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { BinaryDataType } from "../../../core/binary/type/BinaryDataType.js"; import { UINT16_MAX } from "../../../core/binary/UINT16_MAX.js"; import { UINT32_MAX } from "../../../core/binary/UINT32_MAX.js"; /** * * @param {number} input * @param {BinaryDataType} raw_type * @param {boolean} normalized * @returns {number} */ export function decode_attribute_value(input, raw_type, normalized) { if (!normalized) { return input; } switch (raw_type) { case BinaryDataType.Float32: case BinaryDataType.Float64: return input; case BinaryDataType.Uint16: return input / UINT16_MAX; case BinaryDataType.Uint32: return input / UINT32_MAX; default: throw new Error(`Unsupported data type ${raw_type}`); } }