@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
20 lines • 694 B
TypeScript
export default processTexture;
/**
*
* @param {WebGLRenderer} renderer
* @param {number} width
* @param {number} height
* @param {{vertexShader?:string,fragmentShader:string, uniforms?:Object, defines?:Object}} processShader
* @param {Uint8Array|Uint8ClampedArray} [destination]
* @return {{array: Uint8Array, renderer: WebGLRenderer}}
*/
declare function processTexture(renderer: WebGLRenderer, width: number, height: number, processShader: {
vertexShader?: string;
fragmentShader: string;
uniforms?: any;
defines?: any;
}, destination?: Uint8Array | Uint8ClampedArray): {
array: Uint8Array;
renderer: WebGLRenderer;
};
//# sourceMappingURL=ImageFilter.d.ts.map