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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default WaterSystem; declare class WaterSystem extends System<any, any, any, any, any> { /** * * @param {GraphicsEngine} graphics * @constructor */ constructor(graphics: GraphicsEngine); dependencies: (typeof Water)[]; /** * @readonly * @type {BVH} */ readonly bvh: BVH; cleaup: any[]; /** * * @type {Water[]} */ updateQueue: Water[]; /** * * @type {number} * @private */ private __time_delta; graphicsEngine: GraphicsEngine; /** * * @type {RenderLayer|null} */ renderLayer: RenderLayer | null; shutdown(entityManager: any): Promise<void>; startup(entityManager: any): Promise<void>; /** * * @param {Water} component * @param {number} entity */ link(component: Water, entity: number): void; /** * * @param {Water} component * @param {number} entity */ unlink(component: Water, entity: number): void; processUpdateQueue(): void; /** * * @param {Water} component * @param {number} entity * @private */ private __visit_component; update(timeDelta: any): void; } declare namespace WaterSystem { let RENDER_LAYER_NAME: string; } import { System } from '../../../ecs/System.js'; import Water from './Water.js'; import { BVH } from "../../../../core/bvh2/bvh3/BVH.js"; //# sourceMappingURL=WaterSystem.d.ts.map