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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { object3DFastMatrixUpdate } from "./object3DFastMatrixUpdate.js"; export function commonObject3DFastMatrixUpdate(object) { // update children const children = object.children; for (let i = 0, l = children.length; i < l; i++) { const child = children[i]; object3DFastMatrixUpdate(child); } if (object.isSkinnedMesh) { /* Code copy from THREE.SkinnedMesh.updateMatrixWorld */ if (object.bindMode === 'attached') { object.bindMatrixInverse.copy(object.matrixWorld); object.bindMatrixInverse.invert(); } else if (object.bindMode === 'detached') { object.bindMatrixInverse.copy(object.bindMatrix); object.bindMatrixInverse.invert(); } else { console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + object.bindMode); } } }