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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class AbstractRenderAdapter { /** * * @type {number} * @protected */ protected __object_count: number; /** * * @type {THREE.Object3D[]} * @protected */ protected __objects: THREE.Object3D[]; /** * Sorting objects by material will help reduce context switching and number of graphics API calls */ sort_by_material(): void; /** * * @param {THREE.BufferGeometry} geometry * @param {THREE.Material} material * @param {number} instance_count * @returns {number} */ score(geometry: THREE.BufferGeometry, material: THREE.Material, instance_count: number): number; /** * Express intent to draw * @param {ShadedGeometry} sg * @returns {boolean} true if able to draw immediately, false otherwise */ intend_draw(sg: ShadedGeometry): boolean; /** * * @param {ShadedGeometry} sg * @returns {void} */ add(sg: ShadedGeometry): void; /** * * @param {THREE.WebGLRenderer} renderer * @param {CameraView} view */ build_start(renderer: THREE.WebGLRenderer, view: CameraView): void; build_end(): void; clear(): void; /** * Used to perform infrequent housekeeping on the adapter's internal data structures * Returns a maintenance sequence * @return {Generator} */ maintain(): Generator; /** * @returns {THREE.Object3D[]} */ get objects(): import("three").Object3D<import("three").Event>[]; /** * @returns {number} */ get object_count(): number; dispose(): void; /** * @readonly * @type {boolean} */ readonly isShadedGeometryRenderAdapter: boolean; } //# sourceMappingURL=AbstractRenderAdapter.d.ts.map