@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
31 lines • 749 B
TypeScript
export class AnimationRule {
constructor(startEvent: any, animationName: any, speed: any, transitionTime: any, loop?: boolean);
startEvent: any;
stopEvent: any;
animation: any;
speed: any;
transition: any;
weight: number;
loop: boolean;
toJSON(): {
startEvent: any;
stopEvent: any;
animation: any;
speed: any;
transition: any;
loop: boolean;
weight: number;
};
fromJSON(json: any): void;
/**
*
* @param {BinaryBuffer} buffer
*/
toBinaryBuffer(buffer: BinaryBuffer): void;
/**
*
* @param {BinaryBuffer} buffer
*/
fromBinaryBuffer(buffer: BinaryBuffer): void;
}
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