@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
26 lines (16 loc) • 638 B
TypeScript
import Entity from "../Entity";
import {EntityComponentDataset} from "../EntityComponentDataset";
import {Transform} from "../transform/Transform";
export class EntityNode {
constructor(entity?: Entity)
readonly root: EntityNode
readonly parent: EntityNode | null
readonly entity: Entity
readonly transform: Transform
readonly children: Readonly<EntityNode[]>
addChild(node: EntityNode): boolean
removeChild(node: EntityNode): boolean
traverse(visitor: (node: EntityNode) => any, thisArg?: any): void
build(ecd: EntityComponentDataset): void
destroy(): void
}