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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class InverseKinematics { /** * @readonly * @type {IKConstraint[]} */ readonly constraints: IKConstraint[]; /** * * @param {InverseKinematics} other */ copy(other: InverseKinematics): void; clone(): InverseKinematics; /** * * @param {String} effector * @param {number} offset * @param {number} distanceMin * @param {number} distanceMax * @param {number} strength * @param {number} limit * @param {String} solver */ add({ effector, offset, distanceMin, distanceMax, strength, limit, solver }: string): void; /** * * @param {InverseKinematics} other * @returns {boolean} */ equals(other: InverseKinematics): boolean; /** * @returns {number} */ hash(): number; } export namespace InverseKinematics { let typeName: string; } import { IKConstraint } from "./IKConstraint.js"; //# sourceMappingURL=InverseKinematics.d.ts.map