@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
39 lines • 978 B
TypeScript
export class InverseKinematics {
/**
* @readonly
* @type {IKConstraint[]}
*/
readonly constraints: IKConstraint[];
/**
*
* @param {InverseKinematics} other
*/
copy(other: InverseKinematics): void;
clone(): InverseKinematics;
/**
*
* @param {String} effector
* @param {number} offset
* @param {number} distanceMin
* @param {number} distanceMax
* @param {number} strength
* @param {number} limit
* @param {String} solver
*/
add({ effector, offset, distanceMin, distanceMax, strength, limit, solver }: string): void;
/**
*
* @param {InverseKinematics} other
* @returns {boolean}
*/
equals(other: InverseKinematics): boolean;
/**
* @returns {number}
*/
hash(): number;
}
export namespace InverseKinematics {
let typeName: string;
}
import { IKConstraint } from "./IKConstraint.js";
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