@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
59 lines • 1.46 kB
TypeScript
export class DynamicRuleDescription {
/**
*
* @type {string}
*/
id: string;
/**
*
* @type {ReactiveExpression}
*/
condition: ReactiveExpression;
/**
*
* @type {AbstractActionDescription}
*/
action: AbstractActionDescription;
/**
*
* @type {ReactiveReference[]}
*/
references: ReactiveReference[];
/**
* Rules with higher priority have the right to interrupt lower priority rules
* @type {number}
*/
priority: number;
/**
* @private
* @type {number}
*/
private predicate_complexity;
/**
* Specified which global cooldowns will be triggered and for how long
* @type {DynamicRuleCooldownDescription[]}
*/
cooldowns_global: DynamicRuleCooldownDescription[];
/**
*
* @param {DynamicRuleDescription} other
* @returns {boolean}
*/
equals(other: DynamicRuleDescription): boolean;
/**
*
* @returns {number}
*/
getPredicateComplexity(): number;
__increment_predicate_complexity(): void;
build(): void;
fromJSON({ id, condition, action, global_cooldowns, priority }: {
id?: string;
condition: any;
action: any;
global_cooldowns?: any[];
priority?: number;
}): void;
}
import { DynamicRuleCooldownDescription } from "./DynamicRuleCooldownDescription.js";
//# sourceMappingURL=DynamicRuleDescription.d.ts.map