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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Stores textual tags, useful for tagging entities. */ export class Tag { /** * Find all entities that contain specified tags. Entity must have every tag to qualify * @param {string[]} tags * @param {EntityComponentDataset} ecd * @returns {number[]} entities */ static find(tags: string[], ecd: EntityComponentDataset): number[]; /** * * @param {string} tag * @returns {Tag} */ static fromOne(tag: string): Tag; /** * * @param json * @returns {Tag} */ static fromJSON(json: any): Tag; /** * Utility constructor * @param {string} label * @return {Tag} */ static from(...label: string): Tag; /** * @private * @type {string[]} */ private values; /** * * @returns {number} */ get count(): number; /** * * @param {number} i * @returns {string} */ get(i: number): string; clear(): void; /** * Once the tag is added to the dataset it should be considered immutable, hence why this method is protected * @param {string} value * @returns {boolean} */ add(value: string): boolean; /** * Add multiple tags * @param {string[]} values */ addAll(values: string[]): void; /** * * @returns {string} */ getFirst(): string; /** * * @param {string} value * @returns {boolean} */ contains(value: string): boolean; /** * * @param {string[]} values */ containsAll(values: string[]): boolean; /** * * @param {string[]} values * @returns {boolean} */ containsOneOf(values: string[]): boolean; /** * NOTE: do not modify this value * @returns {string[]} */ getValues(): string[]; /** * * @param {function(string)} visitor * @param {*} [thisArg] */ traverse(visitor: (arg0: string) => any, thisArg?: any): void; /** * * @return {number} */ hash(): number; /** * * @param {Tag} other * @return {boolean} */ equals(other: Tag): boolean; toJSON(): string[]; /** * * @param {string[]|string} json */ fromJSON(json: string[] | string): void; } export namespace Tag { let typeName: string; } export default Tag; //# sourceMappingURL=Tag.d.ts.map