@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
17 lines • 694 B
TypeScript
/**
*
* @param {Uint8Array} data
* @param {number} offset
* @param {JpegFrame} frame
* @param {JpegFrameComponent[]} components
* @param {number} resetInterval
* @param {number} spectralStart
* @param {number} spectralEnd
* @param {number} successivePrev
* @param {number} successive
* @param {boolean} [tolerantDecoding]
* @return {number}
*/
export function decodeScan(data: Uint8Array, offset: number, frame: JpegFrame, components: JpegFrameComponent[], resetInterval: number, spectralStart: number, spectralEnd: number, successivePrev: number, successive: number, tolerantDecoding?: boolean): number;
export const dctZigZag: Int32Array;
//# sourceMappingURL=decodeScan.d.ts.map